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The Impact of Gamification “Kahoot App” in Teaching English for Academic Purposes

  
ALI, Rabea; ABDALGANE, MOHAMMED. The Impact of Gamification “Kahoot App” in Teaching English for Academic Purposes. World Journal of English Language, [S.l.], v. 12, n. 7, p. p18, oct. 2022. ISSN 1925-0711. Available at: <https://www.sciedupress.com/journal/index.php/wjel/article/view/22689/14055>. Date accessed: 29 may 2025. doi:http://dx.doi.org/10.5430/wjel.v12n7p18.