The Impact of Gamification “Kahoot App” in Teaching English for Academic Purposes
ALI, Rabea; ABDALGANE, MOHAMMED.
The Impact of Gamification “Kahoot App” in Teaching English for Academic Purposes.
World Journal of English Language, [S.l.], v. 12, n. 7, p. p18, oct. 2022.
ISSN 1925-0711.
Available at: <https://www.sciedupress.com/journal/index.php/wjel/article/view/22689/14055>. Date accessed: 29 may 2025.
doi:http://dx.doi.org/10.5430/wjel.v12n7p18.