Specific Gaming Features in an Interactive Powerpoint on the enhancement of Grammar Skill

Kaliguhan Baskaran, Tan Kim Hua, Nazri Muslim, Syar Meeze Mohd Rashid


Information and Communication Technology (ICT) education becomes more prevalent in the 21st century, more emphasis been placed on developing teachers' competence in English language teaching, particularly in grammar terms. Teaching and learning in the 21st century have advanced and shifted from pen and paper to use of Information Communication and Technology (ICT) to help in the process of imparting knowledge and skills to the learners. Use of the information Communication Technology tools like computers, laptops, printers, scanners, software programs, data projectors, and interactive teaching box has made teaching and learning efficient and interesting. This study sought to determine the influence of selected gaming features in interactive PowerPoint in teaching of grammar skills among primary school students. The study adopted design of a narrative research model as it offers the respondents to give in-depth information about their experiences and allow the researcher to make independent observations. The study used observation schedule and interviews to collect data from a sample of 12 respondents teaching primary level English subject in a sub urban school in Pulau Tikus district, Penang, Malaysia. The study used thematic data analysis whereby the use of interactive PowerPoint gamming features in teaching primary school students significantly promoted good learning skills like lettering pronunciation, reading, spacing of words, coloring and joining of letters. Despite the positive outcomes of ICT utilization, teachers cited inadequate teaching resources and limited teacher training. The study recommends that teachers to be supported by adequate teaching and learning resources for efficient ICT utilization.

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DOI: https://doi.org/10.5430/wjel.v13n5p76

World Journal of English Language
ISSN 1925-0703(Print)  ISSN 1925-0711(Online)

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